Archive for Design

A little less crazy…

Last year, I put in what I want to describe as a ‘solid’ effort into the UofA Edition of NaNoWriMo.  Upon reflection, solid implies that I completed the novel that I started writing.  I didn’t.  I topped out around 11,000 words, which is a little over a fifth of the way to the goal of [...]

Posted by: Josh Bazin on Friday, May 8th, 2009

Working on a Project

As I had stated a few days ago in the post ”Thinking about Game Design“, that a friend and I had begun working on our own RPG project.  The game concept is based on a series of short stories written by Darren Pleavin.  We haven’t named the game yet. The genre of the game is Survival Horror.  [...]

Posted by: Josh Bazin on Thursday, April 3rd, 2008

Thinking about Game Design

The EGA’s International Role Playing Game Writing Month has come to a close as of midnight last night.  Similar in rules to National Novel Writing Month, the goal was to complete a role playing game in the month of March.  The project could be completed as a team, or individually.  The results of who actually was able [...]

Posted by: Josh Bazin on Tuesday, April 1st, 2008