Up until this weekend, I had been winless when playing Malifaux. According to my recorded plays on BoardGameGeek, that means I was going into Saturday at 0-11. So, it’s been a long time coming.
Saturday, my record improved to 1-11. I’ve got a ways to go before I’m close to even, but, its nice to have finally broken the goose egg.
So, for my win, we played a game at 35 soulstones. I was using Rasputina of the Arcanists as my master (as I typically do) and she brought a the Essence of Power, Silent One, Gunsmith, Kaeris, Iggy and a Fire Gamin as her crew. This left a pool of 6 soulstones. My strategy was “Line in the Sand” and I had selected Bodyguard(Rasputina) and Hold Out as my schemes.
I was playing against Zoraida with Collodi and a whole pile of wicked dolls and marionettes and a pair of terror tots. My opponent had “Escape and Survive” as his strategy and had selected Hold Out and Bodyguard(Zoradia) as schemes.
I spread my forces across my deployment zone (which was on the table diagonal), putting Kaeris, Iggy and the Fire Gamin together at one end, the Gunsmith on her own at the other. Rasputina, the Essence of Power and the Silent One were in the middle. My opponent deployed as a large group in the middle of his deployment zone.
As he had more models, his plan was to out activate me. He did what he could to hold off on Collodi’s activation. I did what I could to block the lanes as much as possible to prevent Collodi from moving too far (or, if you prefer – making him move where I wanted him to move). When Collodi finally activated, he took the route I did not expect – he went after Kaeris.
Kaeris isn’t that strong defensively – she’s just pretty average. But, when you consider Collodi’s marionettes and wicked dolls are only 2 and 3 wound models, that must fight in melee, I’ll let that mob fight her every day of the week. Why? Flaming Armor. To deal melee damage on Kaeris, you take a wound (and gain a burning token). Plus, as most everyone else in my crew deals at least 2 points of blast damage on moderate damage flips and above, that means dolls are going to die. Add that fact that Kaeris can ignore blast damage (and heal a wound), and my opponent was in for a bad time.
After turn three, my opponent threw in the towel. I had eliminated Collodi and all the dolls on the board, preventing him from achieving his strategy. I felt he was a little premature in calling the game, as I only had activated one dynamite marker by turn 3 and he could have moved a unit into my deployment zone, preventing me from achieving my scheme (which, was unannounced, so only worth 1 VP). I don’t know that I would have eliminated Zoradia, but I had the right units to ensure I could reach his deployment zone to prevent him from getting his Hold Out scheme.
It was a good game and I was happy with the outcome. I think I had a good chance of winning even with my opponent’s error and I’m starting to be real comfortable with how I need to work my crew. I think after a few more wins, I’ll be moving to a new faction for a change of pace, since I have Neverborn in my case (Lilith in particular) and Resurrectionists on the way (McMourning and Seamus).