Pick-up and Campaign

After many months of listening to the podcast Fear the Boot, I finally caved and had Jay over at Happy Harbor Comics order me a copy of the Savage Worlds Explorer’s Edition (There’s a free Test Drive of the rules on the website). I don’t want to get into too much detail right now, but wow. I’m really excited to give this system a runthrough. I fully expect it to live up to the tagline “Fast, Furious and Fun”. The rules can be applied to pretty much any setting you’d like (and the community has already converted many popular settings), the Explorer’s Edition is a great value at $10.99. If you want to start playing in one of the really cool settings put out by Pinnacle, you’ll end up paying a pretty penny, but they all sound spectacular.

Onto some more pressing news!  I’m going to be running Cold City again on May 3rd for a different group of individuals.  I’m really excited about it, since I really enjoyed my last session.  The players will be generating their own characters, which should make for some better play.  I’m also looking forward to having the opportunity to run a full session without worrying about time.  The difficulty I’m having is preparing (or starting to prepare, to be more accurate) an adventure.  I don’t want to end up designing an encounter that the players are ill-equiped for, but at the same time, I don’t want to just make things up on the fly too much.  I also want to make sure that the adventure really gets into the details of the trust mechanics.  I’m likely going to use the Dossier again for some inspiration (have I mentioned how awesome that supplement is?).  While I only intend this game to be a one-shot, I will definately want to keep the characters ‘on-file’ for a follow up at some point.  I love this game, but I’ve already committed myself to another campaign.

What campaign is that?  It’s an all Jedi Star Wars Saga campaign.  As I think I’ve already stated, I think the SW:Saga rules for Jedi are non-retarded and easy to administer, so I’m willing to run a game featuring those kinds of characters.  Set in the Old Republic, the characters will be Jedi Padawans beginning their Trials of Knighthood.  I’ve taken a few liberties with the setting, mostly because I find most of the Expanded Universe stuff much too uninteresting for my purposes (and I don’t want to have 4-5 Jedi Masters running around with my players).  The first adventure is already scripted in my head, so I just need to focus and put some of that down on paper.  I also need to do some character design for the NPCs in the universe.  I’ll have a better idea of what sort of auxillary challenges to throw at my players once we hold a character generation session, hopefully sometime next month.

Its my intention to continue posting recaps of playsessions here, so keep checking back if you’re interested in hearing what has gone on!

 

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