A little less crazy…

Posted by: Josh Bazin on Friday, May 8th, 2009

Last year, I put in what I want to describe as a ‘solid’ effort into the UofA Edition of NaNoWriMo.  Upon reflection, solid implies that I completed the novel that I started writing.  I didn’t.  I topped out around 11,000 words, which is a little over a fifth of the way to the goal of 50,000 words.  My wordcount last year was significantly higher than my previous attempt (which clocked in well shy of 1,000 words).  This year, the UofA Edition is being held in June (rather than May, due to the inability of some regulars to participate in May) and I will not be participating, for a number of reasons.  The first of which being that I don’t think I’ll have the time, given the circumstances.  Secondly, there is a different month-long event that I wish to participate in.

World Adventure Writing Month takes place in June.  The goal, like NaNoWriMo, is to produce a piece of work within the constraints of a month.  The work, in this case, is an Adventure for any RPG that you wish (it can even be systemless!).  I am unsure as to if this event is being supported any longer by it’s founders, but I am going to give this challenge a try.  As I’ve become quite the Savage Worlds fan, it seems likely that I will try to develop something using that system and perhaps one of the settings that I’ve come into ownership of.

The rules for WoAdWriMo are very…lax.  In the first iteration, there was a 30 page minimum placed on the competition.  The next year, this minimum was removed and the deadline turned ‘soft’.  In short, the organizers wanted individuals to write adventures that individuals could use.

In addition to this project, I am going to do my best to produce a series of characters that I will post on this blog.  I’m hoping to be able to produce at least a character a week.

Now, for those of you thinking, hey, didn’t you have a different blog for RPG stuff?  Yes, I did.  I’ve made the decision to consolidate my writing rather than fragment it.

Topics: Characters, Design, RPG

 

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