WCC #1: Melker Göransson – Särskilda Skyddsgruppen Operative
Melker Göransson has been created using the Savage Worlds Explorer’s Edition.
Background
Melker Göransson grew up in Västerbotten province of Sweden, near the city of Umeå. Melker’s mother worked for TV4, his father for the Norrland University Hospital. Melker played Hockey from a young age. He was recruited by several Universities to play for the collegiate hockey teams. Melker had a bright hockey future, especially considering the quality of programs that were courting him. However, Melker wanted to serve his country in a different way. Melker decied to attend Military Academey Karlberg, which effectively stalled any potential for his Hockey career, a choice Melker has yet to regret.
The strong, athletic Melker’s conditioning was tested throughout his Officer training. Driven to succeed, Melker graduated near the top of his class, ready to lead. Melker moved into a position with the Amphibious Corps and showed great skill as a leader and as a solider. These skills were quickly recognized by the Särskilda Skyddsgruppen, who recruited the young man into their ranks.
Fresh out of SpecOps training, Melker is ready to lead his new unit against what ever threats may arise.
Vitals
Rank: Löjtnant
Sex: Male
Age: 29 (in 2009)
Height: 6’0″
Weight: 200 lbs.
Birthdate: March 23, 1980
Attributes
Agility: d8
Smarts: d6
Strength: d6
Spirit: d4
Vigor: d6
Derived Statistics
Charisma: 0
Pace: 6
Parry: 6
Toughness: 5
Skills
Fighting (Agi): d8
Shooting (Agi): d8
Repair (Sma): d4
Survival (Sma): d6
Stealth (Agi): d6
Intimidation (Spi): d4
Driving (Agi): d4
Notice (Sma): d6
Knowledge – Tactics (Sma): d4
Hindrances
Loyal (Minor) – Loyalty to Sweden
Code of Honor (Major)
Edges
First Strike
Command
Notes
Melker is suited for any modern game, but may require some modifications, depending on the actual details of the setting (eg, if the setting was set during the Weird Wars, one might want to add some points to Guts). Melker can be outfitted with a wide range of weaponry, personal armor and other Spec-Ops gadgetry. A recommended outfitting for a general assault mission would be include:
- Kevlar Vest
- Leg/Arm Armor
- Spec-Ops Helmet
- Assault Rifle or MP5
- Colt .45
- Entry Charges (x2)
- Frag Grenades (x2)






Leave a Comment