Forward progress

Over the past couple days, I’ve been putting some time into outlining my first One-Sheet for mass-consumption.  I like how it’s shaping up, but it’s still in early stages and I think there’s several revisions in my future.

As I alluded to in Writing for other people, I want to start producing content for public use, as I build up my confidence and abilities as a writer to finally get started on a large-scale project that I think the gaming community will love.

Part of this process is documenting what I’m doing.

For the one sheet I’m working on right now, I had an idea.  For this particular adventure, was the location and an era, but the location could be in almost any modern city of the era.  I had an enemy in mind as well.

I let the idea bounce around my head for a while.  After the kids were in bed and wife and I were sitting in front of the TV, I took out some paper and started writing down bullet points.  I started with the City, since the idea began to take on a true location.  I did some brief investigation and wrote down a better time frame.  I wrote down the goal of the mission.

To me, One Sheets generally have three to four ‘scenes’.  I wrote down Scene 1, Scene 2, etc and left space to fill in the gaps.  I began to write details.

Scene 1 was the setup.  How the PCs were engaged on the task at hand, etc.  Basic stuff.

Scene 2 was a little bit of investigation.  I briefly noted the things that would be accomplished in the scene.

Scene 3 was to be a combat encounter, with some investigative elements.

Scene 4 was going to reveal the reality of what was going on, and a combat encounter.

I was happy with the outline.  The opponent I had thought was going to be involved – wasn’t.  No worries, he’s on another planning document for another time.

The next morning, I typed up the outline and added even more details.  Combat encounters weren’t built up more than knowing what creatures would be present, but the overall feel of the One-Sheet was there.

I passed this draft to a few trusted friends for comments.

Once I have those back, I’ll be incorporating any feedback into the outline and I’ll begin to design the combat encounters, which I think is going to be my biggest challenge.

 

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