Vayl, Disciple of Everblight vs Thagrosh, Prophet of Everblight

This week I had the opportunity to go out to play a couple games of Warmachine. In an effort to analyze my play a little more in-depth, I’m going to try to write battle reports for my games moving forward.

This game features:

Vayl, Disciple of Everblight – WB: +6 (Ryan L)
–    Ravagore – PC: 10
–    Scythean – PC: 9
–    Seraph – PC: 8
–    Typhon – PC: 12
–    Shredder – PC: 2

Blighted Nyss Shepherd – PC: 1
Spell Martyrs – PC: 1
Spell Martyrs – PC: 1
The Forsaken – PC: 2

Strider Rangers – Leader & 5 Grunts: 6
–    Strider Rangers Officer & Musician – Blighted Nyss Strider Officer & Musician 3
Swamp Gobbers Bellows Crew – Leader & 1 Grunt: 1

vs.

Thagrosh, Prophet of Everblight – WB: +5
–    Blightbringer – PC: 18
–    Ravagore – PC: 10
–    Shredder – PC: 2

Warmonger War Chief – PC: 0
The Forsaken – PC: 2

Blighted Ogrun Warspears – Leader & 4 Grunts: 8
–    Warspear Chieftan – PC: 2
Blighted Ogrun Warspears – Leader & 4 Grunts: 8
–    Warspear Chieftan – PC: 2
Spawning Vessel – Vessel & 6 Grunts: 3

THEME: Army of Annihilation – Tier 3

My opponent’s alternate list was Vayl2 and my alternate list was Twins. I wasn’t sure which list he was going to go with, but I was most comfortable playing my Thagrosh list into the mirror match, so I really didn’t have any thoughts about playing the Twins into the matchup.

At the start of Turn 1, here is how the board looked.

Top of One

He deployed his beasts centrally, and I deployed my force to threaten the right zone. For the unit of Warspears on the left, I selected Typhon as their prey, the unit on the right put prey on the Scythean. He won the die roll to go first, so he advanced.

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He didn’t do anything too unexpected here. He ran the Striders forward, then Vayl movement shenanigans with his beasts. When planning my turn, thought a few things. One, I should have put prey on the Striders. Since I didn’t, I needed to make their life difficult. The unit attachment and musician were the center two models, so I made a plan to get rid of them to force my opponent to have a bunch of the unit out of formation.
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Here’s what the table looked like after my turn. I had forgotten about stealth on the Striders, so I had tried to advance the warspears and have them throw some spears. My opponent also had forgotten Stealth, so I had a couple shots in range, but nothing hit, so no net harm. I used my Ravagore to take out the UA for the Striders, then I used the Blightbringer take a shot at the Scythean to soften it up (I rolled around 10 damage), and the blast damage took the Musician out. The Striders on the left were not out of formation, so my goal for the turn was achieved. For my breath effect on the Blightbringer, I selected Spiritual Corruption. I thought this might stop Vayl from hiding out in the trench. Not sure if that was really the right call or not, but the other effects wouldn’t have helped out much here anyway. I ran my Warmonger Solo to engage one of the Rangers and force a terror check. They passed. Damn.

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So on his turn, he got a bit of work done that I didn’t expect. The Striders took out one of my Warspears on the right. Not a huge deal, just unexpected. The Striders that were out of formation just ran to engage my other unit and the Warmonger. I derped and forgot to make my opponent take a Terror test before the attack I mentioned above was resolved, but when he did after the attack, they failed – and were fleeing. This ended up being a pretty good thing for me.

As someone that has played a fair bit of Vayl1, you’d think I would have remembered Rampager. NOPE. He tagged my Ravagore with the spell martyr, and advanced him up, and wagged his butt at the rest of his army (the empty ring is where I ended up). Well crap. However, he didn’t put up the Scythean’s animus up, so I have a potential feat target now.

Alright, what am I going to do on my turn? His Scythean is hanging out there. I should deal with it. Since the Striders are fleeing, can move my warspears to take some shots at it, I think. Warmonger can help. It took a big hit from the Blightbringer before, so, Let’s see what we can do.
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Alright, my warspears couldn’t move as far as I thought, so I couldn’t get around the forest to get a shot on the Scythean. Warmonger did some work, but he was still alive. I needed him dead. I sent in the Blightbringer. Killed some other stuff and spawned a harrier to deal with a Strider, and just setup to hopefully get some work done on Typhon next turn with the left Warspears.

I also made the choice to feat this turn. I’m not sure if it was necessary. I was just nervous about forgetting it I think. In hindsight, I should have waited, I think.
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Vayl’s turn to feat. He advanced his guns to range to soften up my Blightbringer (aside: he rolled 4 shots for the Seraph’s strafe ALL GAME) and clear a line for Typhon to charge in. It’s hard to see in the photo, but the Warmonger solo is just blocking the charge lane. He easily removed the solo and he sent Typhon in to finish off the Blightbringer. I had hoped he would have gone after the Warspears, but obviously, I made a tactical error here and this is why I second guessed my feat. I was worried for a bit, but after his feat moves, he left Typhon in range of the Warspears. I was going to be ok. I’m not sure if moving Typhon towards the right zone would have been better, but it seems like maybe it would have been.

My plan this turn – remove Typhon and his objective.
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So – I did make an error here. I assumed that controlling the left zone was worth a point, so I made sure to get all of the pot unit into the zone. Totally can’t score by controlling. Should have started to move the pot towards the right. Oh well.

Warspears on the right took out the objective and cleaned up the last of the fleeing Striders. Warspears on the left took out the Spell Martyr and Typhon with attacks to spare. My Ravagore tagged his Ravagore, doing a significant amount of damage to column 5, which meant his Spirit was taken out. I was feeling pretty good about my Feat with that.
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I think he was feeling some pressure here. He advanced his Forsaken and blight bombed. It did a good amount of damage to the Harrier (no aspects out though) but only did trivial damage to my Warspears. I think he might have been better served charging and buying/boosting on the Warspears. He charged his Ravagore in on mine, and didn’t get much work done (missing 6s like a boss), but it had me a little concerned.

In writing this post, I realize I forgot Death Shroud. Next time…I hope.

Plan for my turn: get rid of his remaining beasts, Dominate the right zone. I needed to deal with that Forsaken to free up the warspears. Harrier can do that. I moved the Harrier, used it’s animus and took the Forsaken out easily. Warspears assaulted the Seraph, removing it. My Ravagore was able to take his out (thankfully, I could roll 6s). Shredder took out the Shepard. I advanced the Forsaken to see if I had range on a Blightbomb. I didn’t think I had it, so I chose to wait. I dominated, taking a 3-0 lead, leaving him with only Vayl left on the table.

I forgot to take a photo of the end of my turn. His turn, he knew things were basically over, but he did throw a last-ditch effort out. Since Thagrosh was fully camping, he threw Malice at me twice, boosting damage, then a final time, not boosting damage. His damage rolls weren’t enough to put any warbeasts down, but it was a good idea, given the situation. He ended his turn, I dominated on his turn, ending the game 5-0.
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I really enjoyed this game. It was my first one with Thagrosh1 and he’s got some interesting things going on. Warspears are just gross with him and prey, add the Blightbringer to that and they just get disgusting.

My opponent did make an error in not RFPing my Ravagore, just as a matter of denial of that option to me. I’m still not sure if I made the right call on Feating when I did, but I think given the gamestate and the like, it didn’t really matter in the end for this matchup.

Overall, I felt that I made mostly good choices through the game. The forcing the Strider unit to be out of command early was good, and I had the plan to force terror/abomb checks on them while they were only CMD8, which took them out of the game and made them entirely ineffective. With that said, they could have been a problem if they didn’t fail the check. So, in the future, I will be sure to consider putting prey on a unit like them in the future to prevent getting jammed up.

Thanks for reading. If you have any comments about the game, the matchup, please leave a comment!

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3 Responses to Vayl, Disciple of Everblight vs Thagrosh, Prophet of Everblight

  1. Joshawa says:

    Prey on the scythean was a solid choice, I think if you prey the strides he could just pull them back to deny you prey for the rest of the game as strides don’t have much to do in this match up.

    I think his scythean is the key to vayl’s game against thags because it’s his only rfp, keeping him alive is important. Thags list is slow so vayl needs to play dinamicly and move completely to one side and focus on one unit of warspears at a time while playing g cagey.

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  3. Josh Bazin says:

    Yea – you’re very right. Had it been something like Croaks, different situation, but with the Striders, my opponent could have just hid them all game to deny cycling that around.

    Thanks for commenting!

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