WCC #5: Adam Sauer
Adam Sauer has been created using the Savage Worlds Explorer’s Edition and Weird Wars II.
Vitals
Nationality: American
Service: Army
MOS: Paratrooper
Rank: Sargeant
Sex: Male
Age: 25 (in 1940)
Height: 5’7″
Weight: 150 lbs.
Birthdate: February 15, 1915
Attributes
Agility: d6
Smarts: d6
Strength: d6
Spirit: d6
Vigor: d6
Derived Statistics
Charisma: 0
Pace: 6
Parry: 5
Toughness: 7
Sanity: 5
Skills
Fighting: d6
Shooting: d6
Notice: d6
Throwing: d4
Stealth: d6
Knowledge (Battle): d8
Knowledge (Navigation): d6
Hindrances
Code of Honor (Major)
Hard of Hearing (Minor)
All Thumbs (Minor)
Edges
Rank (NCO)
Jump Qualified
US Luck
Notes
Adam is suited for any World War II game. He has experienced several battles, one of which, he became hard of hearing due to a mortar shell exploding very close to him. He’s an excellent NCO, he’s loved and hated by his men. Don’t ask Adam to fix anything, as he’ll just make it worse.
Adam would be outfitted with the full gear listed for an army soldier. He would likely be outfitted with an M1A1 Thompson, rather than a rifle.
EAVB_KFIVWCLKTM
Baby Friendly
With a little one in the family, our restaurant experience has changed slightly. Thankfully, we’ve had pretty good experiences.
Red Robin- We’ve eaten at both Edmonton South and Edmonton West. Both, as expected were very good experiences. Our most recent visit to Edmonton West we had ordered some vegetables for the little one, but they didn’t have anything, so we received some melon, free of charge. The high chairs are high enough for the little one to reach the table fairly well.
Earls – We ate at Edmonton South Common. This was a good experience. We had contacted the manager beforehand to check to see if they had high chairs (they don’t), so we brought our own. We sat on the patio, but the chair did put the little one pretty low on the table. I’m not sure if this would be any better in the dining room or not. We ordered some seasonal veggies for the little one.
Moxies - We’ve eaten at Edmonton South and Edmonton South Common. South Common was alright. The high chair was not tall enough for the table we were seated at. South was a better experience. The high chair was the right height for the table. We had ordered some steamed broccoli which we were charged for.
Overall, we were happy with our experiences at these restaurants and would not discourage families with young ones visiting any of them.
WCC #4: Pyotr Nikolayevich Alexandrov
Pyotr Nikolayevich Alexandrov has been created using the Savage Worlds Explorer’s Edition and Weird Wars II.
Vitals
Nationality: Russian
Service: Army
MOS: Sniper
Rank: Ryadovoy
Sex: Male
Age: 21 (in 1943)
Height: 5’9″
Weight: 130 lbs.
Birthdate: July 23, 1922
Attributes
Agility: d8
Smarts: d4
Strength: d6
Spirit: d8
Vigor: d4
Derived Statistics
Charisma: 0
Pace: 6
Parry: 5
Toughness: 4
Sanity: 6
Skills
Fighting: d6
Shooting: d10
Notice: d4
Survival: d6
Stealth: d8
Tracking: d4
Hindrances
Arrogant (Major)
Illiterate
Poverty
Edges
Trademark Weapon (Model 1930 G “Tatiana”)
Soviet Fatalism
Notes
Pyotr is suited for any World War II game. Depending on the game, Pyotr could fight because he has to, or to avenge the loss of a loved one. The combination of Edges an Hindrances lend themselves to a poor, farm bound young man. Perhaps the arrogance arose from the thought that the War would give Pyotr the opportunity to grow out of his ‘place’ in the world.
The absolute minimum in gear that Pyotr would carry at any time would be:
- Steel Helmet
- Knife
- Web Gear
- Model 1930 G “Tatiana”
- Rifle Scope
Any additional gear would be at the discretion of the Warmaster, and would depend on the situation/location.
Boardgaming
Back in 2008, I met some people who brought me back into the world of gaming, which I believe I’ve talked a lot about since then. It started with a return to pen and paper RPGs (which, in all honesty, hadn’t really left, I just only played online), and was quickly followed by boardgaming.
I was pretty satisfied with playing my handful of RPG titles and Arkham Horror, until one day, my friend pointed me at the Fantasy Flight Games website, specifically to look at the game, Android. Android looked like a really cool game, so I started to look at more games. I quickly found that I had been stuck in a very narrow world of ‘mainstream’ boardgames.
Fast forward to now. My closet is pretty much full of games now. I made some trades with various individuals to get things I wanted in exchange for things they wanted. With all that said and done, I have more unplayed (by me) games than I do played, I think. The collection can be viewed here: Boardgame Geek
Thankfully, I was able to play two games for the first time last weekend.
First up was Small World.
The object of Small World is to generate more victory tokens than your opponents in the number of turns available (which varies based on the number of players). The mechanics of the game are pretty simple, to conquer a territory, you need to attack with 2 more attackers than there are defenders. Your territory must always have one of your units on it in order to collect victory points for it.
There are a few things that I like about this game. First, it comes with 4 different maps, each designed for a different number of players, which forces interactions between the players. The second is the way the races and abilities match together. There are a number of races, with special abilities, plus additional special abilities that grant additional bonuses. Finally, the in decline mechanic is neat, which adds a layer of strategy to the game – when should you pull the plug on your current race? Very neat.
The second game that we played was Pandemic with the expansion, On The Brink.
Pandemic is a co-operative game where the players race against the game to cure 4 (or 5) viruses that are plaguing the world. Again, a very simple game with simple mechanics, but we found it to be a good challenge. Each player has a different role, which grants them special abilities. These roles are assigned randomly at the start of each game. Through our play, there are clearly a few roles that make the game much easier (Medic, Dispatcher). The game does a good job of raising tensions, as drawing the wrong card can really make things difficult. The expansion adds new ways to play, which also ramp up the difficulty. In three plays, we only won once (which, in hindsight, was luck on our part), which gives the game replay value, as we still have to work on the strategy on how to beat the game.
I really enjoyed both games and I look forward to playing them again in the future.
Dear Blog,
I don’t pay much attention to you anymore. I won’t make promises that I’ll change, but I will try to give you more attention in the future.
Sincerely,
Me
Swagbucks – a positive experience
I joined Swagbucks a little over three months ago. So far, I’ve had a positive experience with them.
The way the site works is fairly simple. Instead of using your normal search engine, you use theirs. As you search, you win “Swagbucks”, which accumulate into your account. The search results are based on Ask and Google and in my experience, are reasonable. I’ve had to go to Google a few times after not having much luck with Swagbucks, but I didn’t really expect that I’d completely replace Google with this service.
There are additional ways to win Swagbucks as well. Posts on the Facebook page, Twitter, the Swagbook website, etc. sometimes have Swagcodes posted to them, worth varying amounts. Sometimes it can be a bit frustrating to understand what you’re supposed to do when looking for the Swagcodes when you first start, but after a few you should get the hang of it.
In my three months, I’ve earned enough Swagbucks to redeem for $25 in Amazon gift certificates. I’m nearly ready to redeem for another $5.
If you’d like to give Swagbucks a try, I’d really appreciate if you signed up with my referral link. The link: http://www.swagbucks.com/refer/Bazin.
WWC #3: Jericus Regis – Arbitrator
Jericus Regis has been made with the Dark Heresy Core Rulebook.
Background
Born into the middle hive, Jericus found himself crammed in between the nobles and the dregs of the manufactorum. His parents instilled a hive-sense of order and justice, which Jericus could not reconcile with what he saw around him. Jericus served with the Arbitrators of the hive, but not out of a duty to the hive itself, but to search for the sense of order and justice had to exist outside of his experience.
Within the hive, Jericus became known for his skills in investigations and rapport with his contacts. Jericus also developed keen perceptive skills, assisting him in his search for his prey. His skills helped him to uncover hive corruption leading up into the echelons of the hive nobles. After his superiors re-assigned him with strict orders to discontinue his investigation, Jericus began to see how deeply his hive had fallen.
| CAREER PATH: | Arbitrator | |
| XP TO SPEND: | 100 | |
| SPENT XP: | 500 | |
| RANK: | Enforcer |
| HOME WORLD: | Hive World (Middle Hive) |
| BUILD: | Brawny (1.75m/80kg) | |
| AGE: | 30 | |
| SKIN: | Dark | |
| HAIR: | Grey | |
| EYES: | Brown | |
| QUIRK: | Hacking Cough | |
| HANDEDNESS: | Left |
| WOUNDS: | 14 | |
| FATE POINTS: | 3 | |
| WEALTH: | 25 throne gelt |
Traits
Accustomed to Crowds
Caves of Steel
Hivebound
Wary
Characteristics
| Weapon Skill: | 27 | |
| Ballistic Skill: | 41 | |
| Strength: | 22 | |
| Toughness: | 29 | |
| Agility: | 24 | |
| Intelligence: | 32 | |
| Perception: | 30 | |
| Willpower: | 31 | |
| Fellowship: | 39 |
Skills
Speak Language (Low Gothic) (Int)
Speak Language (Hive Dialect) (Int)
Literacy (Int)
Common Lore (Adeptus Arbites) (Int)
Common Lore (Imperium) (Int)
Inquiry (Fel)
Awareness (Per)
Scrutiny (Per)
Talents
Basic Weapons Training (SP)
Melee Weapon Training (Primative)
Quick Draw
Rapid Reload
Upgrades
BS Upgrade (Simple)
Toughness Upgrade (Simple)
Equipment
Shotgun
32 Shells
Club
Brass Knuckles
Knife
Mesh Vest
Uniform (Good Quality)
3 doses of Stimm
Injector
Arbitrator ID
Chrono
Lho-Sticks
Micro-Bead
Lamp Pack
Notes
Jericus was created for a play-by-post game that I was a member of. Unfortunately, the game fell through, which happens with PbP games. I present him now, as he was after he had made a few advancements.
WWC #2: Dr. Philip Hildebrant – Mad Scientist
Dr. Philip Hildebrant has been created using the Savage Worlds Explorer’s Edition and Deadlands Reloaded.
Background
Hiledbrant immigrated from Great Britian to the United States with his parents, Ambrose and Gertrude Hildebrant in 1845, at the age of eight. The Hildebrant’s settled in New York state, building a large estate, thanks to the medical knowledge of Ambrose. Expected to be a doctor, like his father, Philip was placed in high quality boarding schools and eventually medical school. While he did not resent the life he was given by his parents, as it was quite comfortable, he did resent his inability to choose what he wanted to do. To add insult to injury, Philip’s skill as a physician far exceeded his Father’s.
In 1862, Philip joined his father’s medical practice. At this time, Ambrose was beginning to show signs of his age. In 1865, Ambrose was confined to bedrest. Philip did everything in his power to help his father. In 1868, Ambrose passed away, shortly after the great Earthquake. Philip believed that his resentment of his profession prevented him from saving his father. Like many, he went West to uncover the secrets of the mysterious Ghost Rock.
Infernal devices were being developed by others. Philip saw these devices as an opportunity. An opportunity to save others from the fate his father had to endure. Philip believed that Ghost Rock could be harnessed to allow someone to live for eternity. Thus began his obsession with immortality.
Vitals
Sex: Male
Age: 42 (in 1879)
Height: 5’5″
Weight: 105 lbs.
Birthdate: November 7, 1837
Attributes
Agility: d4
Smarts: d10
Strength: d4
Spirit: d6
Vigor: d6
Derived Statistics
Charisma: 0
Pace: 6
Parry: 2
Toughness: 5
Grit: 2
Skills
Healing (Sma): d10
Weird Science (Sma): d8
Guts (Spi): d4
Gambling (Sma): d4
Riding (Agi): d4
Shooting (Agi): d4
Knowledge – Anatomy (Sma): d6
Knowledge – Pharmaceuticals (Sma): d6
Hindrances
Ailin’ (Minor – Cancer, Undiagnosed)
Habit (Minor – Cigarettes)
Edges
Arcane Background (Weird Science)
Knack (Breech Birth)
Powers
Bolt – Trapping: Ray Gun
Notes
Philip Hildebrant is a tragic figure. Forced into a life he didn’t want with unsurpassed healing skill, but unable to save his Father. Philip can be used in a variety of ways. As a PC, he could continue on his quest to find immortality or struggle with his madness and try to regain his humanity after several failed attempts. As an NPC, he could be a fixture in a small town – the local madman/doctor/drunk. He also could be used as a villian, with a little tweaking. Perhaps he fully embraces the madness and turns an entire town into Walkin’ Dead.
Philip might have a six-shooter and some cigarettes in addition to his Ray Gun. His other posessions are likely junked attempts at an immortality device.
WCC #1: Melker Göransson – Särskilda Skyddsgruppen Operative
Melker Göransson has been created using the Savage Worlds Explorer’s Edition.
Background
Melker Göransson grew up in Västerbotten province of Sweden, near the city of Umeå. Melker’s mother worked for TV4, his father for the Norrland University Hospital. Melker played Hockey from a young age. He was recruited by several Universities to play for the collegiate hockey teams. Melker had a bright hockey future, especially considering the quality of programs that were courting him. However, Melker wanted to serve his country in a different way. Melker decied to attend Military Academey Karlberg, which effectively stalled any potential for his Hockey career, a choice Melker has yet to regret.
The strong, athletic Melker’s conditioning was tested throughout his Officer training. Driven to succeed, Melker graduated near the top of his class, ready to lead. Melker moved into a position with the Amphibious Corps and showed great skill as a leader and as a solider. These skills were quickly recognized by the Särskilda Skyddsgruppen, who recruited the young man into their ranks.
Fresh out of SpecOps training, Melker is ready to lead his new unit against what ever threats may arise.
Vitals
Rank: Löjtnant
Sex: Male
Age: 29 (in 2009)
Height: 6’0″
Weight: 200 lbs.
Birthdate: March 23, 1980
Attributes
Agility: d8
Smarts: d6
Strength: d6
Spirit: d4
Vigor: d6
Derived Statistics
Charisma: 0
Pace: 6
Parry: 6
Toughness: 5
Skills
Fighting (Agi): d8
Shooting (Agi): d8
Repair (Sma): d4
Survival (Sma): d6
Stealth (Agi): d6
Intimidation (Spi): d4
Driving (Agi): d4
Notice (Sma): d6
Knowledge – Tactics (Sma): d4
Hindrances
Loyal (Minor) – Loyalty to Sweden
Code of Honor (Major)
Edges
First Strike
Command
Notes
Melker is suited for any modern game, but may require some modifications, depending on the actual details of the setting (eg, if the setting was set during the Weird Wars, one might want to add some points to Guts). Melker can be outfitted with a wide range of weaponry, personal armor and other Spec-Ops gadgetry. A recommended outfitting for a general assault mission would be include:
- Kevlar Vest
- Leg/Arm Armor
- Spec-Ops Helmet
- Assault Rifle or MP5
- Colt .45
- Entry Charges (x2)
- Frag Grenades (x2)
Weekly Character Concept
As I noted in my last entry, I’m going to release a series of character concepts, for use by whomever wants to use them as PCs or NPCs or just for ideas. Until I can think of a better name (which, is likely never), the series will be named: Weekly Character Concept (WCC). I’d appreciate any comments/suggestions/improvements to the series so that it becomes something that is usable for its intended purpose.
A few notes on the series:
- Characters will generally be generated in a particular system. I will identify the system in the opening paragraph and in the tags of the post.
- I will be intentionally leaving large amounts of backstory/personality/appearance to the individual to flesh out. I will provide some major details, but I’ll leave enough open for the individual to clarify what they feel is required.
- I will provide a few notes on the character, including a recommended equipment list.
There’s no charge to use the character, but I’d appreciate that you’d let me know that you’re using my character(s).
The first character will be posted later today.





