So, quite by accident, I discovered the board game Fortune and Glory. The game is meant to provide the excitement and suspense of old pulp. Heroes rush around the world, trying to recover artifacts from ancient tombs. And, of course…Nazis!
I enjoyed the game the first time I played it, however, with two players, it was missing something and seemed a little too simple. A two weekends back, I played again, but this time, with six players, and damn, the game was miles more enjoyable.
The core of the game is the retrieval of the artifacts, which requires heroes to accomplish several different tasks (challenges that a tomb might put in front of you) before they can claim the artifact. If they fail a challenge, there is a ‘cliffhanger’ challenge that must be attempted on the following turn. Now, if two players are trying to get the same artifact, they race to it, each player getting to do a task before the other. This is what was missing from my first game – there were more artifacts than players, so there was no reason to interfere with each other.
The game is random, and some won’t like that. I can get past it – the challenges don’t need to make sense to me, in the context of where the artifact is and the like. It’s pulp. Weird stuff pops up from time to time, like an ice cave in the desert, or pygmies in the Alps. There’s also zombies, so, really, these weird encounters don’t bug me.
In the first game I played, it ended rather fast, ie, once someone was in front, it was pretty much over. In the second, it was a much different game. We had three players that looked like they would win at the end of any given turn, only to have them suffer a major setback either due to bad dice rolls or card effects that others played against them. So, that was pretty exciting.
There’s some neat mechanics, great components and well, I have fun, and that’s the point.

