I’ve got several differing updates today.
I’ve added some more wines to my cellar and I’ve added two of my favorite recipes:
I’ve also included some recommended sides and wine pairings with the recipes. Please let me know how the meal turns out for you if you give them a try.
Also, Darren and I have started up a new website for our little game design project. Dead Planet Creations is your new source of information for our game, Extinction: Zero Point. We’re quite excited about the project, so check out the site for more updates.
As I had stated a few days ago in the post “Thinking about Game Design“, that a friend and I had begun working on our own RPG project. The game concept is based on a series of short stories written by Darren Pleavin. We haven’t named the game yet.
The genre of the game is Survival Horror. I think what Darren’s thought up is quite exciting and will provide an extremely interesting game world to play in. We decided that while there are several good open game systems out there, we wanted to try our hand at designing our own system that would really let us capture the feel of the game. However, we are leaning on FATE/Fudge for some of the ideas we’ve come up with. Our goal is a rules light system that is really easy to administer.
If anyone out there is interested in giving us some feedback, please let me know.
The EGA’s International Role Playing Game Writing Month has come to a close as of midnight last night. Similar in rules to National Novel Writing Month, the goal was to complete a role playing game in the month of March. The project could be completed as a team, or individually. The results of who actually was able to finish is still unclear.
I did not participate because I was just too busy to really try and hammer something of that nature out. I was able to provide a bit of feedback to other participants, but for the most part, my participation was extremely minimal.
I am however, looking at working on a project or two based on some short stories that my friend has written. While the stories are short, they inspire a vast worldview that really define a game world that could be used. The trick is to design a game system around that worldview OR fit an existing game system to it. The most difficult part being finding a game system that is licenced under the OGL that allows us to do what we’re thinking.
We could write our own, but we don’t really know where to start. It will be interesting to see what happens.