Thagrosh, Prophet of Everblight vs Sturm & Drang

This game features:

Thagrosh, Prophet of Everblight – WB: +5 (Me)
–    Blightbringer – PC: 18
–    Ravagore – PC: 10
–    Shredder – PC: 2

Warmonger War Chief – PC: 0
The Forsaken – PC: 2

Blighted Ogrun Warspears – Leader & 4 Grunts: 8
–    Warspear Chieftan – PC: 2
Blighted Ogrun Warspears – Leader & 4 Grunts: 8
–    Warspear Chieftan – PC: 2
Spawning Vessel – Vessel & 6 Grunts: 3

THEME: Army of Annihilation – Tier 3

vs.

Sturm & Drang – WB: +5 (Greg R.)
–    War Hog – PC: 8
–    Road Hog – PC: 9

Meat Thresher – PC: 9

Efaarit Scouts – PC: 3
Maximus – PC: 2
Swamp Gobber Chef – PC: 1
Viktor Pendrake – PC: 2
Raluk Moorclaw, the Ironmonger – PC: 2
–    Buccaneer – PC: 3 (it looks like a Boneswarm…)

Farrow Brigands – Leader & 9 Grunts: 8
Lynus Wesselbaum & Edrea Lloryrr – Lynus & Edrea: 3
Farrow Bone Grinders – Leader & 3 Grunts: 2
Farrow Razorback Crew – Leader & Grunt: 3

My opponent’s alternate list was a Carver list, and my alternative list was a Saeryn list. I didn’t like the guns in either list against Saeryn, so I went with Thagrosh. I think he went with Sturm & Drang to dark horse me to death.

After deployment, we look like this. I prey the Meat Thresher with the Purple Warspears and the Road Hog with the Orange Warspears.IMG_20160409_203832

I’m going first, so I run things forward, put Draconic Blessing on the Purple Warspears and Fog of War up.
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My opponent advances, puts Deflection up and puts Vision on the Meat Thresher. He doesn’t dig his Brigands in. Which, he immediately starts swearing about. You’ll also note that he swapped the sides of the table of the Road Hog and the Meat Thresher. This makes Warspears sad.IMG_20160409_210038

I upkeep Draconic Blessing and Fog of War. I assault the orange Warspears to remove most of the Bone Grinders. I advance the Blightbringer, drop an AOE to remove several Brigands. I do the same with the Ravagore. I just advance the purple Warspears, I definitely made some errors on the placements on these guys. Tenacity gets put on Thagrosh, th

e BB and Ravagore.IMG_20160409_211754

My opponent upkeeps Vision on the Meat Thresher. Maximus takes care of one of my orange Warspears. He tries to Arcane Bolt another with the Bone grinder, but does no damage. Meat Thresher rolled 4 shots, but was unable to do enough damage/hit the warspear behind the flag so he gets less work done there than he hoped. Road Hog sprays down on the Purple Warspears, doing some damage and lighting them on fire. Deflection is up, he has one transfer.IMG_20160409_214706

I had started thinking about my options. I leave Draconic Blessing up but let Fog of War drop. I wanted to eliminate the Meat Thresher and was going to throw my Ravagore and Blightbringer shots into it, but my opponent reminded me that he has Vision on it. I felt without the two shots from range that my warspears weren’t going to get enough done on it. Change gears. I saw that I had two clear shots from my beasts on his caster. I decided to throw them out.

The BB (using Dragon’s Breath) goes first and does a fair amount of damage (10 or so), which he transfers to the Warhog (Road Hog was full of fury). Ravagore goes next – uses it’s animus, and hits. Now he’s on fire, no transfers. I spike damage better than last one – dealing 13 or so damage. Purple Warspears go in on the Road Hog, taking out his Mind and Body. I should have assaulted with the full unit rather than leaving the two leftmost to take shots on the Artillery. The orange Warspears tried to clear out the flag, but failed to kill Maximus (and I didn’t put anyone B2B with flag, so, I failed twice).

My final move was to throw an Obliteration on the brigands in the forest. I hit (and he toughs) the one in the center of the forest, and fail to kill the other with blast. I’m camping one, have Tenacity and am in the BB aura – so Def 15, Arm 19 for Thag, I’m feeling pretty safe.
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Fire fails to go out on his caster. I roll a few points of damage, leaving him on 4 left. He cuts for one after pulling fury back. He then reads his feat and then I read it and then I cry a little. He starts things out by throwing a few shots at Thagrosh with the Brigands, doing a 3-4 points of damage over the remaining models. He advances with the Buccaneer, using Jack Marshall ability of Moorclaw, he boosts to hit Thagrosh with the net. Hits. Now I’m laying down. Not good.

He then activates his warlock. Moves him up, and feats. My beasts are reduced to FURY stat 1. They’re now all full on fury. This not good. TK’s the Road Hog away from my Warspears and then starts throwing his other guns at me.

He makes a few errors along the way. The purple Warspear with the blue pelt caused all sorts of problems with getting lines of sight to Thagrosh with some of his guns – be it because of engagement or just preventing advancing to get 3″ out of the forest to see Thagrosh. His Scout activated at the wrong time and he forgot that Pendrake has the knockdown gun as well. Had he done a few of those activations differently, he would have had a few more attacks to throw my way.

Thagrosh ends up on fire and a significant amount of damage (6-8 points left on him) dealt. My saving grace: his dice literally hated my opponent. He rolled 3-4 snake eyes along the way and many of his damage rolls ended up less than he needed to deal damage to Thagrosh. I somehow survive the turn. I roll fire at the start of my turn. It stays lit – but does a few points of damage – leaving me on 2-3 boxes.

My opponent had aggressively gone for the assassination – so he was on no transfers. He was unable to prevent LOS being drawn to his caster, so I rained BB death upon him and the game was over.
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In hindsight, I really think going for the two shots on his caster wasn’t the best plan. I think I should have thrown one shot at him, lit him on fire and taken the other on another target and work on the attrition. Moving Thagrosh out in the open was a terrible idea. I didn’t get any benefit from that action. He should have stuck behind the objective where he was and just wait things out. I also should have considered using the concealment aura on the BB or keeping Fog of War up. I think keeping FoW up and using the Armor aura would have been the best plans.

I had no business winning this game based on my actions. But – the dice said no, you still get to win you stupid man.

Captian Kara Solan vs Saeryn and Rhyas, Talons of Everblight

This game features:

Captain Kara Sloan – WJ: +6 (Brian Sinn)
–    Squire
–    Hunter – PC: 6
–    Hunter – PC: 6
–    Hunter – PC: 6
–    Hunter – PC: 6

Anastasia di Bray – PC: 2
Reinholdt, Gobber Speculator – PC: 1

Arcane Tempest Gun Mage Pistoleers – Leader & 5 Grunts: 6
–    Arcane Tempest Gun Mage Officer – Officer 2
Black 13th Gun Mage Strike Team – Lynch, Ryan & Watts: 4
Rangers – Leader & 5 Grunts: 5
Tempest Blazers – Leader & 4 Grunts: 10

Vs:

Saeryn – WB: +1 (me)
–    Rhyas, Talons of Everblight
–    Zuriel – PC: 10
–    Seraph – PC: 8
–    Scythean – PC: 9
–    Naga Nightlurker – PC: 5

Blighted Nyss Hex Hunters – Leader & 9 Grunts: 8
Croak Raiders – Leader & 9 Grunts: 8
Spawning Vessel – Vessel & 6 Grunts: 3

My opponent’s alternate list was Haley3 with two Stormwalls, my alternate list was Thagrosh1 with a Blightbringer. I’m an idiot and I wanted to play a game with the Twins, so I picked them. I probably shouldn’t have. But, you gotta play bad matches sometimes, right?

The game started with the board like this.
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Nothing too special about deployment. Anastasia was going to ambush. I was avoiding getting myself jammed up on the obstruction in the left side, and tried to deploy a little to the right.IMG_20160324_225605

His turn one was pretty typical. Runs/advances. He also put return fire on all of his Hunters.

Starting my turn, I thought about what I wanted to do. I wanted to see if I could get some damage out on stuff in the front line.IMG_20160324_230525

Yea, that plan was dumb. I should have just ran forward to engage. Sure, he would have walked away (Parry on the hunters) but yea. It’s alright. I put Banishing Ward on the Twins, Occultation on the Croaks and just moved up.IMG_20160324_232033

So, Sloan’s feat happened. I done screwed up. I should have put Occultation on the Scythean (or Seraph). Well shit.

Alright, what am I gonna do? I’m down over 30 points on attrition. Let’s try to engineer an assassination here. Sloan is basically base to base with the objective, and isn’t camping anything.IMG_20160324_233351

First, my last croak advances. I target the objective with an oil gourd (it’s out of range), deviates to basically on top of the big obstruction. Oh well – oiling Sloan would have been great. Zuriel advanced. I targeted the Objective, and my spray hit Sloan (boost hit and damage). She’s on fire, takes some damage. Good. Second spray: misses Sloan. Damnit. It’s ok. She’s on fire, and has 10 boxes left. What else can I do here? Hrm. I advance the pot. Spawn a Stinger, advance and spray down the objective. The spray is long enough to get Sloan. Miss. Rat 4, not surprising, but was worth a shot.

Saeryn and Rhyas activate. I decline to advance them (maybe should have, but let’s talk about that later). Saeryn arcs a Blood Rain through Zuriel onto the objective. Boost the POW 6 blast on Sloan, do nothing. But, she’s corroded.  Do some (inconsequential) attacks with my last Hex Hunter and remove a Blazer.
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His turn, corrosion stops on Sloan, but fire doesn’t. I do a few points of fire damage, but no nice dice spike for me. He removes everything but the Stinger and my warcasters from the table. Controls two flags for 2 points. He moved Sloan way back and again, on zero camp.

Alright, what am I going to do? How can I make something happen here? He made a line of base to base models behind his objective that makes getting LOS to Sloan hard.

But, the twins have some tricks.

Here’s the plan. First, I need to eliminate the model with an X through it that is blocking LOS. I will try to spray it with the Stinger. If that doesn’t work, well…we can see what happens. I’ll charge Rhyas forward behind the ranger and try to take out the Hunter that is furthest away. Saeryn needs a legal target, so she charges the Blazer. Assuming the Hunter dies, I can feat, then try to spell assassinate.Plan

My spray didn’t reach the target model, but the Squire was hit by the spray and I was able to remove it from the board. I looked at the angles and I thought everything would be ok. I went for it. I made my Charges. Rhyas removed all the models she needed to. There was a line, so I feated. Swapped the places of the twins. I measured my control and found that I was a about 9.5 inches away from Sloan. I cast Razor Wind, boosted to hit, boosted damage. Didn’t kill. Did it again. Missed. Tried one more – missed. But, Sloan only had 2 boxes left, and she was still on fire.IMG_20160324_235653

I end my turn, he scores two(? – after the fact we discussed if the Twins contest since they are a unit, but it doesn’t matter for the outcome here). Fire roll – it goes out.

Game over, he wins.

Was the matchup bad? Well, his feat turn did get a lot of work done and he did have some pretty good dice. I put Occultation on the wrong model. So I’m not sure if I’d say this matchup is bad, but with this particular scenario, it probably moves into bad territory. He can just sit back and shoot me as I approach to try and get scenario points, while his models flank to put pressure on my flags. Had I played Thagrosh, I probably would have a better matchup.

But, I wanted to give the Twins a try (my first go with them) and as I said in the opening, you gotta play weird matchups sometimes. I think after his feat, I did everything right. I put as much assassination pressure on him as I felt I could. In hindsight, maybe I should have put Occultation on the Twins and advanced them some after his feat.

Overall, I’m happy with how I played the game. I gave myself an opportunity to win the game. A a different roll here or there would have put me in a win.

What do you think of the matchup? What would you have done differently?

Edit: Brian posted his own battle report on this game on his YouTube channel: Sloan vs Twins

Vayl, Disciple of Everblight vs Thagrosh, Prophet of Everblight

This week I had the opportunity to go out to play a couple games of Warmachine. In an effort to analyze my play a little more in-depth, I’m going to try to write battle reports for my games moving forward.

This game features:

Vayl, Disciple of Everblight – WB: +6 (Ryan L)
–    Ravagore – PC: 10
–    Scythean – PC: 9
–    Seraph – PC: 8
–    Typhon – PC: 12
–    Shredder – PC: 2

Blighted Nyss Shepherd – PC: 1
Spell Martyrs – PC: 1
Spell Martyrs – PC: 1
The Forsaken – PC: 2

Strider Rangers – Leader & 5 Grunts: 6
–    Strider Rangers Officer & Musician – Blighted Nyss Strider Officer & Musician 3
Swamp Gobbers Bellows Crew – Leader & 1 Grunt: 1

vs.

Thagrosh, Prophet of Everblight – WB: +5
–    Blightbringer – PC: 18
–    Ravagore – PC: 10
–    Shredder – PC: 2

Warmonger War Chief – PC: 0
The Forsaken – PC: 2

Blighted Ogrun Warspears – Leader & 4 Grunts: 8
–    Warspear Chieftan – PC: 2
Blighted Ogrun Warspears – Leader & 4 Grunts: 8
–    Warspear Chieftan – PC: 2
Spawning Vessel – Vessel & 6 Grunts: 3

THEME: Army of Annihilation – Tier 3

My opponent’s alternate list was Vayl2 and my alternate list was Twins. I wasn’t sure which list he was going to go with, but I was most comfortable playing my Thagrosh list into the mirror match, so I really didn’t have any thoughts about playing the Twins into the matchup.

At the start of Turn 1, here is how the board looked.

Top of One

He deployed his beasts centrally, and I deployed my force to threaten the right zone. For the unit of Warspears on the left, I selected Typhon as their prey, the unit on the right put prey on the Scythean. He won the die roll to go first, so he advanced.

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He didn’t do anything too unexpected here. He ran the Striders forward, then Vayl movement shenanigans with his beasts. When planning my turn, thought a few things. One, I should have put prey on the Striders. Since I didn’t, I needed to make their life difficult. The unit attachment and musician were the center two models, so I made a plan to get rid of them to force my opponent to have a bunch of the unit out of formation.
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Here’s what the table looked like after my turn. I had forgotten about stealth on the Striders, so I had tried to advance the warspears and have them throw some spears. My opponent also had forgotten Stealth, so I had a couple shots in range, but nothing hit, so no net harm. I used my Ravagore to take out the UA for the Striders, then I used the Blightbringer take a shot at the Scythean to soften it up (I rolled around 10 damage), and the blast damage took the Musician out. The Striders on the left were not out of formation, so my goal for the turn was achieved. For my breath effect on the Blightbringer, I selected Spiritual Corruption. I thought this might stop Vayl from hiding out in the trench. Not sure if that was really the right call or not, but the other effects wouldn’t have helped out much here anyway. I ran my Warmonger Solo to engage one of the Rangers and force a terror check. They passed. Damn.

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So on his turn, he got a bit of work done that I didn’t expect. The Striders took out one of my Warspears on the right. Not a huge deal, just unexpected. The Striders that were out of formation just ran to engage my other unit and the Warmonger. I derped and forgot to make my opponent take a Terror test before the attack I mentioned above was resolved, but when he did after the attack, they failed – and were fleeing. This ended up being a pretty good thing for me.

As someone that has played a fair bit of Vayl1, you’d think I would have remembered Rampager. NOPE. He tagged my Ravagore with the spell martyr, and advanced him up, and wagged his butt at the rest of his army (the empty ring is where I ended up). Well crap. However, he didn’t put up the Scythean’s animus up, so I have a potential feat target now.

Alright, what am I going to do on my turn? His Scythean is hanging out there. I should deal with it. Since the Striders are fleeing, can move my warspears to take some shots at it, I think. Warmonger can help. It took a big hit from the Blightbringer before, so, Let’s see what we can do.
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Alright, my warspears couldn’t move as far as I thought, so I couldn’t get around the forest to get a shot on the Scythean. Warmonger did some work, but he was still alive. I needed him dead. I sent in the Blightbringer. Killed some other stuff and spawned a harrier to deal with a Strider, and just setup to hopefully get some work done on Typhon next turn with the left Warspears.

I also made the choice to feat this turn. I’m not sure if it was necessary. I was just nervous about forgetting it I think. In hindsight, I should have waited, I think.
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Vayl’s turn to feat. He advanced his guns to range to soften up my Blightbringer (aside: he rolled 4 shots for the Seraph’s strafe ALL GAME) and clear a line for Typhon to charge in. It’s hard to see in the photo, but the Warmonger solo is just blocking the charge lane. He easily removed the solo and he sent Typhon in to finish off the Blightbringer. I had hoped he would have gone after the Warspears, but obviously, I made a tactical error here and this is why I second guessed my feat. I was worried for a bit, but after his feat moves, he left Typhon in range of the Warspears. I was going to be ok. I’m not sure if moving Typhon towards the right zone would have been better, but it seems like maybe it would have been.

My plan this turn – remove Typhon and his objective.
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So – I did make an error here. I assumed that controlling the left zone was worth a point, so I made sure to get all of the pot unit into the zone. Totally can’t score by controlling. Should have started to move the pot towards the right. Oh well.

Warspears on the right took out the objective and cleaned up the last of the fleeing Striders. Warspears on the left took out the Spell Martyr and Typhon with attacks to spare. My Ravagore tagged his Ravagore, doing a significant amount of damage to column 5, which meant his Spirit was taken out. I was feeling pretty good about my Feat with that.
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I think he was feeling some pressure here. He advanced his Forsaken and blight bombed. It did a good amount of damage to the Harrier (no aspects out though) but only did trivial damage to my Warspears. I think he might have been better served charging and buying/boosting on the Warspears. He charged his Ravagore in on mine, and didn’t get much work done (missing 6s like a boss), but it had me a little concerned.

In writing this post, I realize I forgot Death Shroud. Next time…I hope.

Plan for my turn: get rid of his remaining beasts, Dominate the right zone. I needed to deal with that Forsaken to free up the warspears. Harrier can do that. I moved the Harrier, used it’s animus and took the Forsaken out easily. Warspears assaulted the Seraph, removing it. My Ravagore was able to take his out (thankfully, I could roll 6s). Shredder took out the Shepard. I advanced the Forsaken to see if I had range on a Blightbomb. I didn’t think I had it, so I chose to wait. I dominated, taking a 3-0 lead, leaving him with only Vayl left on the table.

I forgot to take a photo of the end of my turn. His turn, he knew things were basically over, but he did throw a last-ditch effort out. Since Thagrosh was fully camping, he threw Malice at me twice, boosting damage, then a final time, not boosting damage. His damage rolls weren’t enough to put any warbeasts down, but it was a good idea, given the situation. He ended his turn, I dominated on his turn, ending the game 5-0.
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I really enjoyed this game. It was my first one with Thagrosh1 and he’s got some interesting things going on. Warspears are just gross with him and prey, add the Blightbringer to that and they just get disgusting.

My opponent did make an error in not RFPing my Ravagore, just as a matter of denial of that option to me. I’m still not sure if I made the right call on Feating when I did, but I think given the gamestate and the like, it didn’t really matter in the end for this matchup.

Overall, I felt that I made mostly good choices through the game. The forcing the Strider unit to be out of command early was good, and I had the plan to force terror/abomb checks on them while they were only CMD8, which took them out of the game and made them entirely ineffective. With that said, they could have been a problem if they didn’t fail the check. So, in the future, I will be sure to consider putting prey on a unit like them in the future to prevent getting jammed up.

Thanks for reading. If you have any comments about the game, the matchup, please leave a comment!

Boardgaming

Back in 2008, I met some people who brought me back into the world of gaming, which I believe I’ve talked a lot about since then.  It started with a return to pen and paper RPGs (which, in all honesty, hadn’t really left, I just only played online), and was quickly followed by boardgaming.

I was pretty satisfied with playing my handful of RPG titles and Arkham Horror, until one day, my friend pointed me at the Fantasy Flight Games website, specifically to look at the game, Android.  Android looked like a really cool game, so I started to look at more games.  I quickly found that I had been stuck in a very narrow world of ‘mainstream’ boardgames.

Fast forward to now.  My closet is pretty much full of games now.  I made some trades with various individuals to get things I wanted in exchange for things they wanted.  With all that said and done, I have more unplayed (by me) games than I do played, I think.  The collection can be viewed here: Boardgame Geek

Thankfully, I was able to play two games for the first time last weekend.

First up was Small World.

The object of Small World is to generate more victory tokens than your opponents in the number of turns available (which varies based on the number of players).  The mechanics of the game are pretty simple, to conquer a territory, you need to attack with 2 more attackers than there are defenders.  Your territory must always have one of your units on it in order to collect victory points for it.

There are a few things that I like about this game.  First, it comes with 4 different maps, each designed for a different number of players, which forces interactions between the players.  The second is the way the races and abilities match together.  There are a number of races, with special abilities, plus additional special abilities that grant additional bonuses.  Finally, the in decline mechanic is neat, which adds a layer of strategy to the game – when should you pull the plug on your current race?  Very neat.

The second game that we played was Pandemic with the expansion, On The Brink.

Pandemic is a co-operative game where the players race against the game to cure 4 (or 5) viruses that are plaguing the world.  Again, a very simple game with simple mechanics, but we found it to be a good challenge.  Each player has a different role, which grants them special abilities.  These roles are assigned randomly at the start of each game.  Through our play, there are clearly a few roles that make the game much easier (Medic, Dispatcher).  The game does a good job of raising tensions, as drawing the wrong card can really make things difficult.  The expansion adds new ways to play, which also ramp up the difficulty.  In three plays, we only won once (which, in hindsight, was luck on our part), which gives the game replay value, as we still have to work on the strategy on how to beat the game.

I really enjoyed both games and I look forward to playing them again in the future.