Dr. Philip Hildebrant has been created using the Savage Worlds Explorer’s Edition and Deadlands Reloaded.
Hiledbrant immigrated from Great Britian to the United States with his parents, Ambrose and Gertrude Hildebrant in 1845, at the age of eight. The Hildebrant’s settled in New York state, building a large estate, thanks to the medical knowledge of Ambrose. Expected to be a doctor, like his father, Philip was placed in high quality boarding schools and eventually medical school. While he did not resent the life he was given by his parents, as it was quite comfortable, he did resent his inability to choose what he wanted to do. To add insult to injury, Philip’s skill as a physician far exceeded his Father’s.
In 1862, Philip joined his father’s medical practice. At this time, Ambrose was beginning to show signs of his age. In 1865, Ambrose was confined to bedrest. Philip did everything in his power to help his father. In 1868, Ambrose passed away, shortly after the great Earthquake. Philip believed that his resentment of his profession prevented him from saving his father. Like many, he went West to uncover the secrets of the mysterious Ghost Rock.
Infernal devices were being developed by others. Philip saw these devices as an opportunity. An opportunity to save others from the fate his father had to endure. Philip believed that Ghost Rock could be harnessed to allow someone to live for eternity. Thus began his obsession with immortality.
Age: 42 (in 1879)
Weight: 105 lbs.
Birthdate: November 7, 1837
Healing (Sma): d10
Weird Science (Sma): d8
Guts (Spi): d4
Gambling (Sma): d4
Riding (Agi): d4
Shooting (Agi): d4
Knowledge – Anatomy (Sma): d6
Knowledge – Pharmaceuticals (Sma): d6
Ailin’ (Minor – Cancer, Undiagnosed)
Habit (Minor – Cigarettes)
Arcane Background (Weird Science)
Knack (Breech Birth)
Bolt – Trapping: Ray Gun
Philip Hildebrant is a tragic figure. Forced into a life he didn’t want with unsurpassed healing skill, but unable to save his Father. Philip can be used in a variety of ways. As a PC, he could continue on his quest to find immortality or struggle with his madness and try to regain his humanity after several failed attempts. As an NPC, he could be a fixture in a small town – the local madman/doctor/drunk. He also could be used as a villian, with a little tweaking. Perhaps he fully embraces the madness and turns an entire town into Walkin’ Dead.
Philip might have a six-shooter and some cigarettes in addition to his Ray Gun. His other posessions are likely junked attempts at an immortality device.